Starting Hands

Every PLO and NLHE starting hand, ranked strongest to weakest and grouped by type.

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Methodology

Rankings are Monte Carlo equity against random opponents: 1 opponent for the heads-up ladder, 2 for 3-handed, 5 for 6-max. Each PLO4 hand class gets its own seeded run in a Rust evaluator - 400,000 trials per class, plus a 100-million-trial refinement pass on the top AA hands (NLHE runs 5 million per hand, PLO5 200,000, PLO6 50,000). One row per strategically distinct hand: suits only matter through their pattern, so AsAhAdKs and AsAhAdKh are the same class and share one row. PLO5 and PLO6 use binned equity tables, so their absolute percentile is bin-level. Solver open ranges are read straight from our 6-max 100bb MonkerSolver solve - deterministic, no sampling noise.

Monte Carlo means hands separated by less than the margin of error are a statistical tie, and their order can flip between builds.

The category bars run on a square-root-stretched percentile axis, so the strong end gets more room. Each bar spans its category's 10th to 90th percentile, the bright core is the middle half (25th to 75th), and the tick is the median.

The hand categories are the same taxonomy used across SolvePLO - the solver's preflop study, the hand history Leaks tab, and this page all speak the same vocabulary.